Some troops and Warlords have Traits with different effects and triggers. Here is a list of all Traits:
- Armour X: Damage received is reduced by X, to a minimum of 1
- Artifice: Does something when playing a Stratagem
- Backlash: Does something when it dies
- Blast X: Attacks deal X damage to adjacent units
- Blind: This unit's Ranged attack is 0 for one turn
- Camouflage: This unit cannot be targeted by enemy Stratagems until it attacks
- Codex: Does something when you use up all your Energy
- Companion X: When this card is played form hand, you can play up to X copies of its Companion this same turn
- Concussive: Stun enemies damaged in combat
- Dark Pacts: there are four Dark Pacts, each providing its own effect:
- Dark Pact of Blood: Give +2 Melee Attack and Vanguard
- Dark Pact of Resilience: Give +1 Health and Regenerate 1
- Dark Pact of Excess: Give +2 Melee Attack and +2 Ranged Attack
- Dark Pact of Fate: Give +2 Health and Camouflage
- Destroyer: If this unit can kill an enemy, then it cannot attack a different target
- Ephemeral: Discard this card from your hand at the end of your turn
- Flank: This troop can attack other troops the same turn it comes into play
- Flying: Cannot be targeted by non-Flying units with Melee attacks
- Frenzied: This unit attacks by itself at the start of your turn.
- Invulnerable: Cannot receive damage or be destroyed
- Long Range: When doing a Ranged attack, enemies don't retaliate. Lose this ability when attacked.
- Markerlight X: When this unit receives a Ranged attack, it receives X additional damage and loses Markerlight at the end of the turn.
- Mob: Does something after a friendly unit does a Melee attack
- Rally: Does something when played from hand
- Regeneration X: At the end of each turn, heal X
- Remnant: When this unit dies, it leaves behind a Remnant. Remnants are destroyed at the end of your turn
- Shield: Absorb all damage from one attack or effect
- Shuriken X: When attacking, deal X damage to the target before the attack is resolved
- Sniper: When doing a Ranged attack, enemies killed don't retaliate
- Stealth: This troop cannot be targeted by the enemy for one turn
- Strike: Does something after attacking, if it survives the attack
- Stun: Cannot use Attacks
- Swarm: If you play this troop on the left side of a similar one, it is merged with it, adding its stats
- Synapse: When this unit is targeted by a Stratagem, adjacent units are affected by that Stratagem as well (if they are valid targets)
- Talent: <Card>: Create the specified card in your hand at the start of your turn
- Tide X: When this card is played from hand, you can play it again up to X times this turn
- Unstable: When this unit dies, it deals 0-3 damage to adjacent units
- Vanguard: Your other units cannot be targeted with attacks
- Vulnerable X: When this unit is damaged, it receives an additional X damage
- Waystone: When this unit dies, it leaves behind a Spirit Stone that can be collected